How better to start off the morning of Halloween than with the news of a truly horrific game? Shiver Games’ controversial horror game Lucius 2: The Prophecy is probably going to be summoning the devil on your PS4 sometime soon.
Controversial Horror Game Lucius 2: The Prophecy is Coming to PS4
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How better to start off the morning of Halloween than with the news of a truly horrific game? Shiver Games’ controversial horror game Lucius 2: The Prophecy is probably going to be summoning the devil on your PS4 sometime soon.
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Gamer Proves Halo 5 Has Serious Issues With Multiplayer Aiming
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Some Halo 5 multiplayer players are having issues with design choice on the aim mechanics. A Redditor by the name of Z0oinks provides a demonstration of the issue.(Halo 5: Guardians, Xbox One)
TC's The Division Pre-order Guarantees Closed Beta Access and Hazmat Gear Set DLC
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Fans have been waiting to get hold of "Tom Clancy's The Division," and now, that long wait is finally at its end. The highly-anticipated open world third-person shooter role-playing game is slated to hit shelves come March 8, 2016. Adding to the hype, the game is now available for pre-order, which guarantees a closed beta access and Hazmat Gear Set DLC pack. (PC, PS4, Tom Clancy’s The Division, Xbox One)
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Welcome to all my friends and video games lovers onn thing I want to tell you today there's no day passes by that I don't play with video games To me video games is the centre of the world and makes me fell someone else I know that you to feel the same
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I want to thank you for your support
By Micheal Xavier.
APPLE'S IPHONE SALES ARE HUGE, BUT WHERE'S APPLE WATCH?
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Apple reported its financial results today, and the company posted $234 billion in revenue for the fiscal year 2015. That staggering number was driven largely by record iPhone sales for the fourth quarter. Of Apple's $51.5 billion in revenue for the quarter, $32.2 billion of that was generated by its iPhone product line. But once again numbers for Apple Watch were not given.
During its call with investors, Apple CEO Tim Cook mentioned sales of the Apple Watch exceeded the company's own expectations, but provided no further information. However, on its 2015 unaudited summary data sheet, we see the closest thing there is to Apple Watch numbers, and the numbers don't look great up against the rest of the Apple line.
In fact, while the iPhone, iPad, and Mac lineups all get their own respective reporting categories, Apple Watch is lumped in with sales of Apple TV, Beats products, the iPod line, and "Apple-branded and third-party accessories." For the fourth quarter, that product category generated $3.05 billion in revenue.
While the other major products have unit sales numbers associated with them, the broad scope of the "Other Products" category in which Apple Watch has been relegated means unit sales aren't listed at all. The numbers are certainly up, however. "Other Products" as a category is up nearly 50% over the previous year, a jump that could be attributed to Apple Watch sales. Apple Watch certainly seems to be driving numbers in the category, as quarterly revenue has nearly doubled since the Apple Watch debuted in late April. Apple Watch pre-orders did sell out in just 6 hours, afterall.
An increase of 100% in revenue is quite a feat, but since Apple still hasn't released sales numbers, that huge growth can only be circumstantially tied to the Apple Watch, and even if revenue for the entire category was completely driven by the device, the lack of numbers is still confusing for a product Apple continues to insist is doing well.
Then again, when you sell 48 million iPhones, who has time to count up anything other than dollars?
AN UPDATED LOOK AT NINTENDO’S WACKY ZELDA TIMELINE
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The three-player co-op game takes place during Hyrule’s decline, a chaotic era that connects the events of A Link to the Past, Oracles of Ages & Seasons, Link’s Awakening, and A Link Between Worlds. Your friends at IGN decided to update the timeline to reflect the recent changes, so take a look at the latest version below.

SWORD COAST LEGENDS REVIEW
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Tacking a loaded word like "legends" on the title of any game is a risky prospect, but Sword Coast Legends really shot itself in the foot. After all, it's set in the renowned Forgotten Realms universe of Dungeons & Dragons, the same one that spawned near-legendary cRPGs like Baldur's Gate II and Neverwinter Nights. And that's why it's such a letdown. It clearly knows the lore and it sprinkles its roughly 30-hour campaign with a cascade of in-jokes, but squanders that legacy on unfulfilling combat and a weak dungeon master mode.
I can't deny I enjoyed the overarching story, which follows a guild of adventurers as they try to find out why everyone's out to kill them. The voice acting, while serviceable, occasionally leaves an aftertaste reminiscent of a daytime soap opera with its unpolished delivery, and the repetitive kill 'n' fetch quests venture too frequently into cliché, but I nevertheless admired the way Sword Coast Legends sprinkles a bit of humor into its proceedings in stark contrast to the dour musings of a game like Pillars of Eternity.
As it turns out, that's not a good place to be. You can pause (unless disabled in multiplayer Dungeon Crawls, as it is by default), but the strategies you find in Sword Coast Legends are so simple that it's only necessary in tight spots. Abilities are few and chosen from short skill trees (with most of the branches merely amounting to more powerful versions of previous spells), and cooldowns are many. In the field, that leads to big spurts of violence from two or three abilities, followed by sloggy waits while the hero doles out tedious autoattacks in preparation for the next cooldown to finish. Sometimes the enemy's already dead by the time that happens. It's a setup that grows boring fast, and it doesn't help that some enemies have massive health pools that get even deeper on higher difficulties. In frustration, I eventually just cranked it down to Easy mode — not because it was hard, but because it was boring and I wanted it to end sooner.
The problem here is that there's not much you can do with it besides generate the same boring kill-and-fetch quests that make up the campaign. You can customize the look and actions of certain monsters, but it's always stuff you would have seen in the campaign proper. As a result, all the currently listed player-created dungeons have an unfortunate samey flavor. It's a problem that player-generated dungeons in Cryptic's D&D MMORPG Neverwinter struggle with as well, but at least there the missions have the benefit of fun combat and more customizable zones. I still remember some of Neverwinter's player dungeons fondly; I'm having trouble remembering specific details of those from Sword Coast Legends a mere eight hours after I last played one.
I can't deny I enjoyed the overarching story, which follows a guild of adventurers as they try to find out why everyone's out to kill them. The voice acting, while serviceable, occasionally leaves an aftertaste reminiscent of a daytime soap opera with its unpolished delivery, and the repetitive kill 'n' fetch quests venture too frequently into cliché, but I nevertheless admired the way Sword Coast Legends sprinkles a bit of humor into its proceedings in stark contrast to the dour musings of a game like Pillars of Eternity.
As it turns out, that's not a good place to be. You can pause (unless disabled in multiplayer Dungeon Crawls, as it is by default), but the strategies you find in Sword Coast Legends are so simple that it's only necessary in tight spots. Abilities are few and chosen from short skill trees (with most of the branches merely amounting to more powerful versions of previous spells), and cooldowns are many. In the field, that leads to big spurts of violence from two or three abilities, followed by sloggy waits while the hero doles out tedious autoattacks in preparation for the next cooldown to finish. Sometimes the enemy's already dead by the time that happens. It's a setup that grows boring fast, and it doesn't help that some enemies have massive health pools that get even deeper on higher difficulties. In frustration, I eventually just cranked it down to Easy mode — not because it was hard, but because it was boring and I wanted it to end sooner.
The problem here is that there's not much you can do with it besides generate the same boring kill-and-fetch quests that make up the campaign. You can customize the look and actions of certain monsters, but it's always stuff you would have seen in the campaign proper. As a result, all the currently listed player-created dungeons have an unfortunate samey flavor. It's a problem that player-generated dungeons in Cryptic's D&D MMORPG Neverwinter struggle with as well, but at least there the missions have the benefit of fun combat and more customizable zones. I still remember some of Neverwinter's player dungeons fondly; I'm having trouble remembering specific details of those from Sword Coast Legends a mere eight hours after I last played one.
Other annoyances include a default but changeable setting that makes characters constantly yell out things like "Okay!" with every movement, and occasional overlaps of on-screen interface elements that make it difficult to click on loot acceptance menus.
SEGA ANNOUNCES ALIEN: ISOLATION - THE COLLECTION
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Alien: Isolation - The Collection is releasing today on PC/Mac, PlayStation 4 and Xbox One.
The new digital download features the full original game, plus all of the previously released DLC and two standalone missions "where players can relive some of the terrifying moments from the original Alien film, playing as original protagonist, Ellen Ripley and members of her crew".
The Collection also includes five missions packs that bring playable characters, challenges and maps to Survivor and Salvage modes.
Alien: Isolation was developed by Creative Assembly and launched on PC, PS3, PS4, Xbox 360, and Xbox One on October 7, 2014, to mixed reception from critics. Our review of Alien: Isolation called it "mediocre," while a recent opinion piece from IGN called it the "bravest game of 2014."
PLAYROOM VR COULD BE THE PERFECT INTRODUCTION TO VIRTUAL REALITY
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The toughest challenge virtual reality devices like the PlayStation VR will face is acceptance. The VR experience on showcase is excellent no doubt, but the technology has to be easily accessible and non-intimidating to try. This is what Nintendo conquered with the original Wii: it sold motion controls (that wasn’t 1:1 accurate to begin with) by creating specific, family oriented games that catered to the ‘playing together’ formula. What I am trying to say is that PlayStation VR needs its own Wii Sports, and luckily the Playroom VR currently on development for the platform might just be that.
At a behind-closed-door session at the Paris Games Week, I got to try two mini-games from Playroom VR that supported four players and cleverly utilized the PlayStation VR for some simple, fun games.
The demo takes place at a dock side, which makes it a good place to spawn throwables such as crates, barrels and even rocket launchers that will be required to win the game. The three robots must use these items to destroy the four lights on the dino’s own PlayStation VR headset (because that’s how dinos roll in virtual reality), while the player using the headset must protect himself by dodging the incoming projectiles.
I had a blast trying to duck out of the way of all the incoming attacks. I had to physically bob and weave in my seat to avoid getting hit, and when I did get hit, it really ‘felt’ like I was being smashed by heavy chunks of wood and metal. The best part about the game is its visuals - they are goofy and cartoonish making it immediately accessible and inviting for anyone to pick up and play the game. It doesn’t have a lot of depth to it, but could serve perfectly as a good first introduction to virtual reality.
UNTIL DAWN: RUSH OF BLOOD IS A DESCENT INTO MADNESS
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When Sony announced Until Dawn: Rush of Blood at its press conference at the Paris Games Week, I was both glad and doubtful. On one hand, I was happy developer Supermassive Games weren’t milking the game through the ground by adding chapters or additional story elements to the game. Until Dawn as it is now doesn’t need to be tampered with.
On the other hand, learning that Rush of Blood was going to be an on-the-rails shooter didn’t quite set well with me. It’s an antiquated gameplay mechanic that robs players of movement and pacing, which especially for a horror game makes little sense. Does Until Dawn, one of the best horror games this year, really need this? However, as I plugged myself into the PlayStation VR to play a 5-min demo of the game, I was convinced Supermassive Games had something impressive on their hands.
The demo that I played took me through an abandoned hotel, and the game didn't waste any time to get down to business. You notice a trail of blood leading up the entrance and you begin to suspect that something is coming, just then you are distracted by a sound and you turn to look. Nothing. You shrug and turn back and there is a mangled up old witch starring right at your face. Now I am not the one to shriek in a brightly lit room full of adults, but I did make a noise that I am not too proud of.
Rush of Blood, much like Until Dawn, uses a lot of clever sound designs and horror tropes to get the scares out of you. It’s heavily reliant on jump scares, which are becoming ineffective these days, but on virtual reality it's an entirely new beast and works tremendously well.
You do get fire power to navigate through the zombie infested spaces though, with additional guns available to pickup if you shoot at it with your Move controllers. Of course, it’s hard to get scared when you are loaded with a quick firing Uzi and a pump shotgun, but the game does well to keep the tension up. The roller coaster you are on slowly moves through the hotel as you try to physically dodge blood dripping from the ceiling and keeping your wits in check as the game tries its best to distract you with creepy noises. It’s heart pumping action from start to finish, even if you are just coasting from one corridor to another.
And I think this is what Rush of Blood does extremely well. It keeps you in fear throughout the level, and despite using tried and tested horror formulas, the virtual reality experience lends a hand into making it new and fresh. If Supermassive Games can keep up the level of quality here, using smart ideas to convert filmy horror into video game experiences, Rush of Blood could be one of the best games to come out for the PlayStation VR. It’s easily my most anticipated for the platform.
THE PARIS GAMES WEEK IN PICTURES
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STAR WARS: BATTLEFRONT TO BE LOCALIZED IN ARABIC
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EA today announced that Star Wars: Battlefront, DICE's upcoming multiplayer shooter, will receive Arabic localization support. The game will support Arabic menus and subtitles for dialogues, however Arabic voice overs will not be included.
Star Wars: Battlefront continues the trend for Arabic support in the region, as more publishers look to cater to the local audience in the Middle East. Recently, games like The Witcher 3, Assassin's Creed: Syndicate, Just Cause 3, and more, have all included Arabic support in varying degrees.
Star Wars: Battlefront recently concluded its open-beta which saw 9.2 million players logging into try the game. We were both pleased and disappointed with the beta, where on one hand we liked the game's authentic Star Wars experience and its epic scope, but also found the early level grinding and the lack of servers a disturbance in the force.
The game releases on November 17, 2015 for PC, PS4 and Xbox One.
Is this the end of Metal Gear Solid?
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The actor who plays the Japanese Solid Snake has apparently tweeted to say that Kojima Productions has been closed down.
The company's been responsible for all of the Metal Gear games and is headed up by the series creator Hideo Kojima.
They've been working on the upcoming Metal Gear Solid 5: The Phantom Pain which is released later this year.
If the reports are right it could be the last ever mission for gaming's most iconic soldier.Satoru Iwata dead: Most touching tributes to Nintendo boss
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If you've ever played Super Mario, The Legend of Zelda, Pokemon, Wii Fit, Star Fox Adventures, Donkey Kong, Smash Bros, Kirby, (the list goes on and on) you have Satoru Iwata to thank.
As well as helping to create so many of Nintendo's most famous games, he was also responsible for the DS and Wii.
The big boss once described himself as having the "brain of a games developer" and "the heart of a gamer".
He's died from cancer at the age of 55.
Satoru Iwata started as a programmer in a Nintendo subsidiary in the 1980s and became Nintendo president in 2002.
His aim was to make gaming less complex and open to everyone. He was popular for his friendly attitude and sense of humour.
Hundreds of moving tributes have now been posted online. These are just some of them:
Hitman's Gorgeous Italian Town Shown Off in New Trailer
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Square Enix has released a new trailer for Hitman, showcasing the game's bright and sunny fictional Italian town of Sapienza. Set to the song "Between Two Points" by The Glitch Mob, the video is meant to showcase the variety and expansiveness of the stealth game's environments.
Rocket League Free November Update Introduces Low-Gravity Mode and More
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80A free update is coming to soccer-with-cars game Rocket League that promises to introduce a number of new ways to play. In November, developer Psyonix will add "Mutators" to the game, which change up the formula in a number of interesting-sounding ways. Watch the video below and read on to get more details.1
X-Files teaser unleashes the monsters
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With Fox's revival of The X-Files still three months away from its premiere, the network's carefully plotted marketing strategy has provided us a steady stream of trailers and previews. None of them really deal with anything outside of the pilot episode, teasing audiences solely with the return of Mulder and Scully. This new teaser is cut from a different cloth, though. There are monsters. 
Deadpool will introduce a more traditional Colossus
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While there's been plenty of speculation as to which X-Men characters will turn up in next year's Deadpool, one of the few who's already been confirmed is metal-skinned mutant, Colossus. According to actor Andre Tricoteux, his version of the character is going to be pretty faithful to the one presented in the comics.
Paul King returning to write and direct Paddington 2
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Olivia Wilde says she's keen to join the Marvel Cinematic Universe
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Last week, Olivia Wilde playfully responded to a Twitter suggestion that she should play Captain Marvel, saying, “I'm starting my @Marvel diet immediately. Egg shells and jet fuel only, right? Who says indie kids can't go pro?” However, it seems like she’s had a think about it since, and is now actually quite keen on the idea.
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GameSpot News
GS News - Fallout 4 Leak Reveals Xbox Control Scheme and New Abilities; PS4 Exclusive Wild Shown at Paris Games Week; 6
Fallout 4 control scheme leaked to Xbox Smart Glass app, PS4 exclusive Wild shows off gameplay at Sony's Paris Games Week briefing, and 6 mystery fighters teased for Street Fighter V as well as Dhalsim.
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